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Reversible Architecture

Project details

Programme
Cluster RC1

The process of mining and transforming raw materials into the built environment tends to result in capital accumulation, as well as environmental exploitation. Additionally, the vast majority of inhabitants are typically on the receiving end of a unilateral design process.


Reversible Architecture proposes architecture as an interactive system of material and functional reversibility, foregrounding community engagement and the upcycling and reuse of construction materials. The proposal is tested at two scales and in two contexts. The first case study examines the Bartlett School of Architecture, whereby students are given the opportunity to redesign interior layouts within the existing building envelope. The second case study explores the applications of the methodology in Ukraine as an approach to empowering citizen-led urban regeneration.


Using a combination of gamification, machine learning and bespoke joinery systems, the platform encourages citizens to play a major role in city-scale redevelopment projects.

01

Material

Building Anatomy

Building Anatomy

Each building type, although similar in structure, has a different anatomical make up.

Explosion Tests and Simulations

Explosion Tests and Simulations

A controlled concrete blast test was conducted and the concrete fragments were uploaded to the material library by 3D scanning. A digital simulation was also carried out to generate a set of bespoke parts.

Material Identification

Material Identification

Any building that is intended for demolition is 3D scanned, and a machine learning model is used to classify and sort the different materials. This in turn determines the sequence and approach to maximise the harvest.

Material Classification

These materials were first divided into five levels according to whether they needed to be processed or not, and then subdivided according to the shape and size of each material.

Case Study

Case Study

The Bartlett School of Architecture building was used as a case study to experiment with participatory design.

02

Gamification

Platform

Platform

The approach was applied to the platform to enable users to collaboratively design and construct each stage of their community.

Community Rebuilding

Community Rebuilding

This is the work flow of the first game, which is used to create the community. The game used Bucha, a post-war Ukrainian city, as a site of experimentation.

Building Generating

Building Generating

In the second game communities are given the specific buildings and layouts. The functions of the buildings are reversible.

Material Exchange Library

Material Exchange Library

The collection, classification and qualification of various material fragments.

Material Storage

Material Storage

Various material storage points are distributed across the city to facilitate logistics.

Material Connection

Material Connection

Several connection methods were designed for different materials.

03

Voxelisation and Construction

Spatial Form Decomposition

Spatial Form Decomposition

Due to the random nature of concrete fragmentation, the spatial typologies were voxelised into modules of 3.2m.

Material Combination

Material Combination

The material in the material bank is filled into the entire prescribed boundary by using a genetic algorithm. Each layer of wall is taken using boolean operations to take the merge set until the wall is completely filled.

Voxel Combination

Voxel Combination

The buildings' component blocks are divided into different voxels to analyse and label the structural dimensions.

Unit Combination

Unit Combination

As the machine fills each unit into the final module, they are reassembled into a new building. Here are all the units in the game after the user has spontaneously generated the space-filling materials.

04

Regenerated Community

Exterior View

Exterior View

A view of the final building.

Close-Up Pan

Close-Up Pan

Views into the different spaces.

05

Movie & Model

Reversible Architecture

Reversible Architecture

View Model

Material Fragments

View Model

Building Section

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The Bartlett
B-Pro Show 2022
27 September – 7 October
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