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Brick(s) explores buildings that are constantly being reconstructed over millennia, with elements being installed, dismantled, and rebuilt across a site. The goal is to leave some areas for non-determinate growth and non-human inhabitation. The project departs from considering bricks not as static building elements, but as durable, reconfigurable elements that have both structural capacity as well as the ability to easily propagate vegetation. It allows areas to be newly constructed and others to remain unmaintained, displaying the structure interconnected with ecology and creating new kinds of spatial experiences in our urban environment.
Brick(s) investigates notions of wildness by creating multi-layered and highly diverse landscapes of interior and exterior spaces. The team investigated ancient ways of building with bricks and the resulting patterns and methods. This historic review, together with tools such as machine learning, procedural modelling, and environmental simulations creates a rich design ecology. Wind and solar analysis were used to identify suitable areas for human occupation in this ecocentric environment.
Super-scale megastructure and individualised microstructure.
By considering brick as a non-static material, the building can be continuously rebuilt over millennia and can adapt to the future climate.
Most parts of the building will be deconstructed when it has aged, and some parts will remain for 75 years.
Rendering of the building in its context.
An orthographic depiction of the building's transformation from 0 to 100 years.
Different layers showing the ageing process.
Rendering of the building in its context.
Internal and external views showing the spatial qualities of the project.
Rendering of a semi-exterior space that can be inhabited by both humans and non-humans.